Final Fantasy 7 Remake: Part One REVIEW – Worth the Wait

Fans waited almost a decade for the remake of Final Fantasy 7 and it was worth the wait.

Final Fantasy 7 Remake: Part One managed to capture the magic of the 1997 original and expand on it. The writers turned what was originally a 4-5 hour play through into a 40 hour epic. This time the game is rich in character development that makes the relationships and bonds formed make sense in a way the original could never accomplish. And of course, what happens to those characters is much more impactful this time around. In my opinion, it was well worth the wait to play such a masterpiece.

Company: Square Enix
Producer: Hironobu Sakaguchi

Release Date: March 30, 2020
Approximate Play Time: 40 hours

Final Fantasy VII Remake: Part One is fun for players of any skill level. There are several difficulty settings ranging from practically doing nothing while watching your characters destroy your enemies to Hard Mode – which you have to beat the game to unlock.

In fact, this game was more fun the second time through. Once you get the hang of the combat system Hard Mode can be an exciting change of pace.

FFVII’s story follows Cloud Strife and the friends he makes along the way in his personal journey of self-discovery. It takes place in a world called Gaia that is mostly ran by a company named Shinra.

It is easy to find yourself invested in the mission at hand. Shinra is an evil corporation that is ran by an authoritarian tyrant who treats human life as though it’s worthless. With stunning visuals and a great soundtrack, it was as fun to watch as it is to play.

  • Barrett and Marlene - Final Fantasy 7 Remake: Part One
  • Cloud Strife and Ghosts Barrett and Marlene - Final Fantasy 7 Remake: Part One
  • Tifa Barrett and Marlene - Final Fantasy 7 Remake: Part One

The magic system in FFVII Remake revolves around equipping stones called “materia”. Materia unlock magic abilities and buffs for your characters. As the stones level up your character gets access to stronger magic spells. This added dynamic to leveling gives the game a more customizable feel than many traditional hard magic systems.

Weapons are also upgradable and increase in level; each with its own set of unique abilities and power-ups that need to be unlocked. Unlike most RPGs Final Fantasy 7 Remake doesn’t revolve around leveling up your characters to increase your stats. Players have to focus on several different aspects of leveling… juggling your materia and weapons situationally can be entertaining. It opens up a world of strategic considerations for players.

Do you need to make your characters immune to electric attacks? There’s a materia combination for that! Do you need your character to have healing abilities instead of the attack magic you’ve been leveling? Just swap your materia and change your spell catalog.

Final Fantasy VII Remake: Part One was exciting, touching, intelligent and nostalgic. The control system takes a little getting used to, but when you figure it out you’ll feel like a pro.

There are a few places where the game designers did not fix certain camera angles. I found about 3 locations that were a bit irritating to deal with but not impossible to handle; one of which was a boss fight… Other than that, I found it to be a great gaming experience.

Rating: 4.5/5.0

Rating: 4 out of 5.

Leave a Reply

Your email address will not be published. Required fields are marked *